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We’re hiring! Join Our Creative Team at Digikore Studios.
We are looking for Talented Unreal Engine Environment Artists / Generalists for our Unreal Engine / Virtual Production Team.

Job type:- Work From Office
Location:- Pune

About the Role:-
The Unreal Engine Environment Artist will be working daily under the guidance of our Technical Director and Head Of Visuals. They will be working on creating true-to-life sets and environments within Unreal Engine. They will be responsible for translating building blueprints, topography graphs and other documents to ensure that each project is correctly scaled and accurate to the real-world environment. They will also be responsible for the creation of the landscape, buildings and other set assets needed as guided by the project lead.
Our ideal candidate will be someone who works well with a high level to detail. They will need to be an organized person who understands our project needs are constantly changing and they will need to adapt accordingly.

What you will be doing:
Environment Art (3D Modeling, Asset Creation, Set Dressing, Advanced Materials, Lighting, Optimization)
Owning an environment from concept art all the way through to delivery, from initial blockout to modeling, surfacing and lighting
Interpreting Scouting Documents and translating true to life scale & design into Unreal Engine to ensure accuracy (Building Blueprints, Topography Graphs, image references, etc.)
Collaborating with our Creative Team to ensure the project meets the creative vision
Propose pipeline and technology improvements to our Technical Director
Maintain, organize, source and manage library of digital environment assets, and preparing, optimizing and importing digital assets into Unreal Engine
Assist in optimizing performance on projects
What makes you a fit:
Expert knowledge in building environments in Unreal Engine 5 and utilizing the latest features (Lumen, Nanite, World Partition, etc)
Expert proficiency in 3D workflow areas including modeling, sculpting, surfacing, lighting, rendering and scene building & lookdev
Proficiency in using 3D modeling software such as Blender, 3ds Max, zBrush or Maya
Experience in Substance Designer/Painter or other texturing software, Houdini and procedural content creation are a bonus
Experience in designing real world assets in Unreal Engine or Twinmotion
Strong problem-solving skills to troubleshoot and optimize assets for performance.

Interested candidates can apply at hireme@digikore.com